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Fire emblem fates conquest
Fire emblem fates conquest













fire emblem fates conquest

Hell, my plans to run through Conquest in as old school of a manner as possible were quickly derailed, as a few battles in and I was fielding an army of scraps after having lost some of my best soldiers to a craftier and more cunning enemy. And it succeeds with every mission, as death is a constant reminder of just how terrible war is, especially if you’ve got the permadeath option on. It’s a side of the conflict that is designed to break you, a pull-no-punches experience that is Fire Emblem at its purest. Where Conquest really differentiates itself however, is in the fact that this side of the same game is harder than an Adamantium enema. From here on, we’re talking specifically about Fire Emblem Fates: Conquest. Note: We’re splitting this review in two parts. Shape-shifting Kyubi Kaidan who happens to be so cool that it borders on being illegal. Long-lost siblings such as Hinoka and Takumi who may not be too pleased to see their lost relative back in the fold. Lethal ninjas like Kaze and Saizo who have history with Nohr that needs to be settled. It’s a tale of parallels and what ifs, balanced in part by another superb supporting cast. While the kingdom of Nohr may have picked a fight with the rest of the world like some sort of medieval Axis army, the Hoshidans aren’t exactly completely innocent either. The beauty of this story is that there’s fifty shades of grey thrown into the morality of the conflict. Pick a side, make a hard choice and live with the consequences, as Fire Emblem Fates is heavily focused on family matters this time around. This time, players take a front row seat to the action, as war breaks out and lines are drawn between two royal families: The Nohrian invasion led by the bloodthirsty King Garon who rocks a beard that would make ZZ Top quake in fear, and the noble Hoshidan forces who are fighting to restore peace to the land. And I’ve got no complaints with that decision. Fire Emblem Fates: Conquest is essentially Awakening with a German influence and a new cast, a different side of the same coin. And that’s just what they’re getting, with a three-course meal as Fire Emblem Fates pulls a Pokemon and splits the narrative across a trio of distinct paths, building on the groundwork that Awakening had cemented.Īnd that’s what the first part of this new saga is. It was a reinvigoration of the series that made fans hungry for more. But for some reason, a handheld strategy game with a top-notch story, lovable cast and tactical decisions that required the precision of a safecracker to get to grips with, finally hit it big.Īwakening wasn’t the final act in a franchise that had been around for decades. It was a swansong, a final curtain for a beloved Japanese franchise that had never managed to enjoy the same level of love and respect in a western world of instant gratification and season passes running wild. Fire Emblem Awakening wasn’t supposed to be a smash hit.















Fire emblem fates conquest